!!ARBfp1.0
OPTION ARB_precision_hint_fastest;

PARAM color = {0.9, 0.5, 0.5, 1.0};

MOV result.color, color;

END

#version 140
#pragma glov_param(vertex_shader data/shaders/sprite.vp)

out vec4 result;

void main(void)
{
	result = vec4(0.9, 0.5, 0.5, 1.0);
}

END

!!CONSOLE
#pragma glov_param(pixel_shader error)
#pragma glov_param(vertex_shader error)
END
